Clicking the image in the next example will sonify a panoramic view that
was created by, on the same spot, slowly turning all around in angular steps of about
20 degrees. That is clearly a pure orientation example, with no mobility involved.
![]() Auditory panorama
Blind people normally have more difficulty than the sighted to know where they are and where they are heading. It can be hard and time-consuming to obtain the kind of broad overview for orientation that the sighted get so quickly and effortlessly. With the long cane used for direct physical contact, one perceives at most one landmark at a time. That is like having an extremely dense fog where you cannot see more than one metre ahead. So when you make a few strides, your previous landmark, even if there was one, is gone, lost, and the next landmark usually isn't there yet. This makes reversing a route rather difficult. By using the cane as an echolocation device through tapping, or by using electronic sonar devices, or even through the sound reflections from one's footsteps, one can effectively extend this range of view, but this will still not capture the unique visual characteristics of, say, a building a few hundred metres away. To the sighted, buildings in particular are the landmarks they rely upon for orientation, and when they move along one, they may briefly stand still, turn around and say to themselves ``Ah, that building I must remember to notice when I later reverse my route and then turn left at the corner to return to where I came from.'' The vOICe turns the unique visual characteristics of a building into equally unique sounds, and on your way back, you listen for that particular sound pattern to know where you are and what your direction is, even if you are not shorelining. If there is a tree with a block of houses in the background, you will hear both landmarks ``simultaneously,'' i.e., in a single soundscape. There will almost always be several landmarks ``in sight'' such that, if one drops out of view, or is simply hard to interpret, there is the continuity of still having several other landmarks, continually giving you a sense of direction and position. The same applies when a new landmark moves into the field of view. Naturally, one can always mute The vOICe to listen to other auditory cues like traffic and ``sound shadows'' that are very valuable in their own right. After the 16-frame animation starts running, turn off the animation through the <Animate> checkbox, and switch back and forth between soundscapes manually, using the left and right arrow/cursor keys on your keyboard. Listen for the different sound patterns as you turn left or right. If you are sighted, try closing your eyes: can you recognize the large building from its sound as you turn around? There are a number of very characteristic sounds that tell you what direction you are facing, together with some sense of distance through perspective: big changes in repetitive patterns indicate that a building structure is nearby. As far as this would still leave any doubt, making a few strides will show further significant changes only for things that are at relatively close range. |
![]() Auditory panorama: Eindhoven marketplace
Another panoramic view that you can explore! |